Archive for July, 2009

Game Developers Need to Leave Something for Competitive Players

Thursday, July 16th, 2009

For nearly the past two decades, many people have been noticing that video games have gotten easier with each console generation, to the point where they’re becoming ridiculously easy. Sure, much of the difficulty of older games can be attributed to the lack of immediate check points, save points, and/or continue points.

Take a look at the Guitar Hero series. GH3 was what really made the series famous, along with the artists that it featured. Most people of our generation are well aware that songs like “Through The Fire and Flames” and “The Devil Went Down to Georgia” were some of the most grueling in any rhythm game back in the day. Here’s an honorary mention for “The Legend of Max” before you DDR players murder me. Moving on, Neversoft decided to make the following GH games much more casual-friendly (with the exception of Guitar Hero: Metallica). Of course, there’s no problem with making games more accessible, but the problem lies with the route they went with: nerfing Expert note charts. Since when were casuals experts?

A long time ago, a Score Hero thread raised the issue of the steep difficulty of GH3, specifically tiers 7 and 8 on hard and expert. Many of those songs were charted by former Score Hero members, so the difficulty wasn’t surprising. A Neversoft developer did state that he wanted his daughter to at least be able to complete these songs on hard; fair enough.

Guitar Hero: World Tour came along, and it was an absolute joke. Many songs were sightread full-comboed on expert by veteran players (I’ve sightread FCed a few so far), and the more difficult songs such as “Hot for Teacher” and “Satch Boogie” were easily sightread. To give you an idea of my skill level, I’m only ranked 2,358 as of June 30, 2009, so I still have a long way to go.

Let’s take a look at Guitar Hero: Smash Hits. Bark at the Moon’s solo was slightly nerfed. Bridge 1 and and the “red snake” on Through the Fire and Flames were heavily nerfed. Was there a need for this? These songs were meant to be completed by only the very best players on expert. Try anchoring green and flailing your fingers through the intro now. You’ll probably get past it.

Super Smash Brother Brawl went this route too. Sakurai did not want a competitive environment, even in Super Smash Brothers Melee. Though Melee’s meta-game was a complete accident from his point of view, Sakurai succeeded in his goals with Brawl. For all of you nay-sayers that keep saying, “Give it a chance; new advance techniques will be discovered!” please note that it’s been over a year. Brawl is still slower with no recent discovery of major adv. techs, and Meta Knight is the god with no true counter.

If you’re an avid gamer, then you already know that there are very few games out there that are even remotely difficult on even the very hardest difficulties. Some exceptions recently are Devil May Cry 4, Ninja Gaiden Sigma, and Resident Evil 5: Hell and Hell mode, Master Ninja, and Professional respectively. However, even such games will lose their challenge upon mastery (speedruns are a great exhibition of skill mastery and luck manipulation). That’s when gimping ourselves as players comes in.

Ever played Halo 2 or Halo 3 with skulls on Legendary? How about straight-character challenges or low-level runs in RPGs? Am I the only one who finds it ridiculous that we gamers have to gimp ourselves because our games are inherently too easy? Everybody and his mother seems to have the Complete Campaign: Legendary achievement. Games shouldn’t be losing their replay value after a few days or a week.

The last thing I want to mention about this subject is World of WarCraft. There is nothing challenging about it except for PvP (player versus player), though the bigger problem there is composition and class balance. As for PvE (player versus environment), all a competent player needs to do his put in time to learn fights and gear up. The fights are always the same, and unlike many other games, the encounters are the same every single time. Let’s face it, many players aren’t competent enough to learn the encounters, or they don’t have enough time to earn their gear. 10-man raids for these types of people are fine and all, but leave them out of hard modes, and don’t make current gear ridiculously easy to obtain with every following patch. I believe the true difficulty here lies with being able to find competent players and not a fail group, being lucky enough for an upgrade to drop, and having further luck with winning aforementioned upgrade.

On an equally random note, happy belated birthday Paige; my apologies.

Sacrificing Large-Scale Gameplay for Graphics

Wednesday, July 15th, 2009

I was doing a speedrun of The Ark on Halo 3, and I did what I call the “Scarab Jump” to destroy the Scarab.  The Scarab exploded, and the framerate dropped tremendously as expected.  In the aftermath, there were seven or eight Type-25 Rapid Assault Vehicles (Brute Choppers) waiting for me.  There were a few Kig-yar (Jackals) and Jiralhanae (Brutes) waiting for me on the slope to the next area, along with Unggoy (Grunts) and more Brutes directly in front of me using Type-33 Light Anti-Armor Weapons (Fuel Rod Guns).

So what does all of this Halo nonsense mean?  Frame rate lag, and a lot of it.  I’m estimating that the game was running at about 20 FPS.  Ever played anything at 20 FPS?  It sucks, though it would’ve been fine if it didn’t stay like that for a few minutes, which is unacceptable for a speedrun.  This made me realize why enemy numbers never scaled with difficulty, but rather only accuracy, damage, and defense.  It doesn’t make sense that a battles for control over the most over the most important relic in the universe are fielded with a handful of units.  At the end of the day, casualties on each side are probably about 100. I can’t help but feel that the XBox 360 would be able to handle more if the the graphic filters were toned down a little.

Games with would-be large-scale battles will have at least one of the two following qualities:
1)Terrible framerate
2)Mobs that do nothing

Anybody who has ever played Kingdom Hearts 2 or the Dynasty Warriors series will know what I’m talking about. The 1000-Heartless Battle is what I’m referring to in KH2. 90% of them do absolutely nothing until you run up to them. In Dynasty Warriors 2 to 6, you can surround yourself with ten enemies on Chaos Mode, and only one or two will try to attack you at the same time.

Dynasty Warriors has always had this problem, though with varying solutions. Nobody really notices the limit on the number of player-mounted animals that are saved during a battle, but MOB pop-up and terrain rendering is VERY noticeable. What then, has undoubtedly changed with every iteration of Dynasty Warriors that chokes the system’s resources? The graphics. I like my games to look nice, but not at the expense of gameplay. I’m fine with future DW games looking like DW3 if it means that I can actually experience the atmosphere of a battlefield in the Three Kingdoms era.

So the next time you see a game with amazing graphics, think about what the system’s resources are being used for and the factors as to why your game may lag every now and then, and why consequentially the A.I. is maybe terrible or erratic. Of course it’s not always the graphics, but personally, how something looks doesn’t affect how I play beyond 2D and 3D.

This reminds me of how with more powerful hardware comes newer revisions of software that whore the same proportion of a computer’s resources, but that’s an entirely different subject.

Transformers: Revenge of Mediocre Live-Actions

Thursday, July 9th, 2009

While it came as no surprise that Transformers: Revenge of the Fallen was a commercial success, it is just like any other live-action based on an anime, comic, or manga. In this case, it just happened to be based off of Takara’s Diaclone/Micro Change toy line. Every live-action movie in those categories suffers from the same flaw. Why then, was it a success?

A big budget – big enough to do the following:
1) Cast Shia LaBeouf as Samuel Witwicky, and one who doesn’t live up to the family name at that.
2) Cast Megan Fox as a useless human who did absolutely nothing compared to any other human in any iteration of Transformers.
3) Assign Bumblee’s, one of the weakest Cybertronians used as comic relief, disguise as a Chevrolet Camaro.
4) Amazing action scenes.

The flaws? The usual: lack of a decent story (deviating from pre-conceived plot lines generally doesn’t work) and bad, sometimes non-existant character development.

The more I watched the movie, the less anything made sense. One of the peculiar things if you’ve watched both movies is that Cybertron was stated to be destroyed, yet we’re getting closer to seeing Unicron with the arrival of The Fallen. This is very strong evidence that Primus and Cybertron are two separate entities in this iteration, or Primus is already dead. Canonically, Primus is the last line of defense against Unicron in all of the infinite, parallel universes. How this turns out will be interesting to see, assuming the third movie doesn’t end up being a “Let’s gather all of the AllSpark fragments/Mini-Cons/Cyber Keys/whatever” stalling fest.

The Matrix of Leadership in the movie was once held by the Primes, attributing evidence to the fact that it’s a fragment of Primus. Though the movie completely removes the idea that it holds the memories of all former Autobot leaders, it still retains the qualities needed to destroy Unicron.

A very disturbing statement made multiple times throughout the movie that Optimus Prime is the last Prime. This essentially makes Prima, Prime Nova, Sentinel Prime, and Vector Prime dead. Vector Prime, being a supreme badass, was often depicted as Ramjet or Galvatron’s opposition. Here’s to hoping we will get to see Galvatron no matter what.

Out of all of the characters introduced, Jetfire had perhaps the worse development. He was weak and feeble. The one peculiar thing about Jetfire is that he knows how to use space bridges. Since space bridges are Autobot technology, it doesn’t make sense for them to give such valuable technology to a mercenary…a mercenary who apparently wasn’t on the Autobot’s side for very long, considering he still has the Decepticon insignia. His only redeeming factor was ghetto-Powerlinking with Optimus into Jet Optimus, an attribute taken from Transformers: Armada. This isn’t really a powerlink, since only parts of a dead Jetfire were used.

Jetfire’s death brings about many anomalies. With his death (wtf?), there probably won’t be any mention of Sky Shadow. Well also won’t see an additional tri-powerlink with Overload into Magna Jet Convoy. Here’s to hoping that Jetfire’s brother, Overcast, actually makes an appearance. Maybe we’ll see Wing Saber powerlink with Optimus Prime into Sonic Wing Mode too.

One thing that was bugging me in both movies: I couldn’t recognize many of the Decepticons and a few Autobots! I saw a Decepticon that that looked eerily like Bulkhead (an Autobot). I laughed a little on the inside when I saw Ironhide beating the crap out of what looked to be like Bulkhead.

The Constructicons combining into Devastator was THE SHIT. Well, until he got one-shotted by a damn rail gun. I was actually expecting Omega Supreme to make an appearance and kick his ass for the one millionth time. Oh well; I guess we won’t see Omega Supreme either.

Optimus Prime is finally at his true power level, compared to his pansy ass in the first movie. However, he gets killed and comes back to life. I don’t know why this affected so many people, considering this marks his 18th death (correct me if I’m wrong), and I want to estimate it to be his 15th resurrection. He’s been killed and resurrected more than Superman AND the entire Justice League combined! This doesn’t even include the times he’s “died” but didn’t lose his spark, nor the many freezes and statis-locks. Hey, at least he didn’t turn grey and possibly crumble (no joke).

One of the twins (Mudflap and Skids) sounds like Bumblebee from Transformers: Animated, even though they’re different voice actors. I found that humorous as well.

So I learned to only watch this movie and any following movies solely for the action. Even the prequel comics and novel to the live-action movies aren’t on par with the other Transformers media. The one thing that really bugs me the most out of everything, however is the thirty minutes (bad estimate and slight exaggeration) of Megan Fox xx Shia Labeouf moments. Keep the irrelevant, long-winded face-sucking out of Transformers kicking each other’s asses please.